Not Another Weekend is a comedy point and click game where you’re trying to get everyone in a hotel to leave, from the guests to the other workers. You are the evil genius, your goal… to kick everyone out of the hotel… because… lofty goals? Oh and you’re a fucking bellhop, or bellboy if you prefer that term. I forgot to mention that, and for any of you who don’t know what that is, they’re someone whose job it is to carry your crap to your room, among other things.

Many of the people in the game are parodies of real life people, like there’s a Steven Segal referential character, same for Jean Claude, even the Terminator and the movie Weird Science has fucking characters in this. It’s batshit, and it’s kind of fun just to sit there and be like, “Oh I understand that reference”, but then again I’m old so… yeah. The point and clicking to this is fairly nice and basic in so much that most of the stuff you use makes sense to use, but not always. You have a button you can push to see everything that you can interact with, which is sometimes a godsend, most of the stuff in here makes perfect sense as not only do you have to get everyone the fuck out, you also have to do your job, usually purposely poorly, again to aid them getting the fuck out. Some of these are just getting a serial killer his starter outfit and machete so he leaves, other times it’s getting people to turn into Voltron so they can dance and make the singer and themselves fuck off.

The game has some nice benefits, you get a map soon into the game and it shows you all the information you have about each person, what room they’re in, and even lets you teleport to each floor. You gather clues about people by talking to people around the hotel from workers to guests. You use these clues to make the people leave. However, as funny and interesting as the game can be, there’s also a whole lot of meandering in it that really drags the game down and can really be boring as shit. With a walkthrough up though you’ll hit things fast enough to keep it fairly entertaining, but without one… well… it’s not as good in my opinion.

There are two interesting plot twists in the game, one at the start and one at the very end. I won’t spoil them though, but both were surprising at the time, which was pretty nice. The character interactions can be fun on occasion but most of the time they’re kind of boring because there’s just not much for anyone to say about anything. Having to keep making circles to talk to everyone so you can hopefully figure out where you need to go and what you need to do is pure tedium and gets pretty damn boring pretty fucking fast.

All and all, I’m torn on this, cause I did enjoy the fun parts of this, but I didn’t enjoy the boring parts. All the references were fun, interesting, but interactions were often lacking. For every pro there’s a con that just knocks it down a few pegs. In the end, I think, while I can totally suggest the game to people, I can’t give it the seal. The premise was interesting, but the follow through didn’t quite hit the mark.

Not Another Weekend was developed jointly by Animatic Vision and Dead Blue Friends.

Point of Sale: Steam.

Price: $11


A review copy of the game was provided by the publisher, Dionous Games.

darkmikasonfire does not award Not Another Weekend the Indie Gamer Team Seal of Approval.