I’ll keep this one brief. I generally enjoy the times I’ve gone into escape rooms. I’m not the most rabid fan stamping out every location I can, but I’ve always loved the escape the room video games of which they’re inspired. This one… I, personally, wasn’t a huge fan of. It seems like it’s a work in progress with the plan being to provide more episodes and extra content to be released over several updates. However, from what I played, perhaps I would have enjoyed myself more if I had more people to play with, but playing solo was pretty mediocre.
There was so many moments where I’d think, “Wait is this puzzle still going, was that it?!”. Other times, regularly at that, I struggled with the camera controls to get a good look at the surroundings. I enjoy scouting out every nook and cranny in real life, but here, it was mostly frustrating because so many objects blended the important and insignificant things together making them hard to find. You are able to drop and rotate objects leaving them suspended in midair, which ideally allows you to keep your clues gathered together. But, often times I would find myself blocked by them since you can’t seem to walk through them, which caused cluttering more often than not.
I did really enjoy the music and the art style is pretty cool seeing the pseudo-steampunk aesthetic. It is also neat seeing how the rooms expand as you open up new paths and whatnot. But yeah, more often than not I found myself frustrated trying to get myself where I needed to be. Things often blended into the background, or the game just straight doesn’t accept your input to pick something up or place it the way you want it to.
I would definitely wait to pick this one up if you do at all. I’ve heard that the prequel game is pretty good, so maybe it’s a sign that this game will become more of a complete package after a few months of development. I wish the developers the best of luck.
A review copy was provided by devs.
Hellfirebam has not awarded Mad Experiments 2: Escape Room the indie gamer seal of approval.