Dark Hope is, well, dark… literally,  I feel like I picked up blindness playing this. I know it’s supposed to fit into the scary, horror-type trope, but it borders on unplayable. The world has no map so you can’t track your location. That combined with the general sameness of the landscape makes for a confusing, bland world that feels lost .

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Can you see this picture?

When you can see the clues, playing just feels like a fifty-year torture sentence. In fact, calling the game ‘Dark Hope’, makes sense. When I start a game I have hope. Here it quickly turned dark. The sad thing is this game seems redeemable if you boost lighting. Puzzle games are very reliant on a “whole world” context. With the exception of games like Portal, where each level is in a isolated chamber, the open-world puzzle genre requires an ability to see and contextualize the full environment, something that’s hard to do if you have to think nearsighted like you’re legally blind. 

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If this was a motel I’d be checking for bugs.

Puzzle logic doesn’t really flow too well either, because I lack the context to the full scope of what I’m doing, I can’t make a connection between the components needed to escape and what order things need to go in. This whole game feels like a backward skeleton key where nothing fits (hence why I’d suck at breaking out of jail). Puzzle games have two stages: the planning and the execution. Here the execution is a slog. I hate puzzles where you have to click things repeatedly in a certain order like you find in pipe puzzles. You do one thing wrong and you have to start over. For Hell’s sake, I’m a game reviewer, not a bomb squad officer.

The game has no story, so I guess we have to piece together how this game was made which, frankly, I wonder after playing. I really hope the dev gets en-lightened well before their next game.

 

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Dark Hope was developed by Bunny Box Studios

Point of sale: Steam

Price 19.99

 

A steam review key was provided by the developer

djf1107 did not award Dark Hope the Indie Gamer Team Seal of Approval.